![]() In the worst examples-insta-fail stealth sequences, sniper missions and so on-it's harder to ignore the shackles that are placed on the player in order to preserve the game's cinematic look and feel. ![]() In the best examples, you soak in the atmosphere and happily ignore the fact that you're only really being asked to follow the on-screen instructions. ![]() It's far richer in set-piece moments than its predecessor-drug trips, aerial heists, dramatic chases-and many of these look incredible even if they're light on actual interaction. There's much driving from A to B, a lot of conversations in cars, a lot of gunfights with hordes of goons who show up just to run into your gunsights over and over. As it is this is a very long game with a lot of filler. ![]()
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