![]() ![]() Because of that, it is more contrasted than Neutral and has an effect on actual color hue & saturation. The Filmic (ACES) tonemapper uses a close approximation of the reference ACES tonemapper for a more filmic look. UI for Tonemapping when Neutral tonemapper is selected Properties Property: ![]() It offers full parametric control over the tonemapping curve and is the recommended tonemapper to use in most cases. Its operator is based on work by John Hable and Jim Hejl. The Neutral tonemapper only does range-remapping with minimal impact on color hue & saturation and is generally a great starting point for extensive color grading. None (apply no tonemapping, select this when working in LDR) There are three tonemapping modes supplied with the post-processing stack: The same scene with Neutral Tonemapper applied (notice how the sky is not blown out). Tonemapping should always be applied when using an HDR camera, otherwise values color intensities above 1 will be clamped at 1, altering the scenes luminance balance. ![]() Tonemapping is the process of remapping HDR values of an image into a range suitable to be displayed on screen. See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware. The Color Grading tools supplied in the post-processing stack come in five sections: The Color Grading tools included in the post-processing stack are fully real-time HDR tools and internal processing is done in the ACES color-spaces. You can think of it like applying filters in software like Instagram. ![]() The effect descriptions on this page refer to the default effects found within the post-processing stack.Ĭolor Grading is the process of altering or correcting the color and luminance of the final image. Cannot access other versions offline! Color Grading ![]()
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